using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;

namespace Server.Items
{
	public class StatCapScroll : SpecialScroll
	{
		public override int Message { get { return 1049469; } } /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
																* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
																* You can view your maximum skill values in your skills window.
																* You can view your maximum statistic value in your statistics window. */
		public override int Title 
		{
			get
			{
				int level = ( (int)Value - 230 ) / 5;

				if ( level >= 0 && level <= 4 && Value % 5 == 0 )
					return 1049458 + level;	/* Wonderous Scroll (+5 Maximum Stats): OR
											* Exalted Scroll (+10 Maximum Stats): OR
											* Mythical Scroll (+15 Maximum Stats): OR
											* Legendary Scroll (+20 Maximum Stats): OR
											* Ultimate Scroll (+25 Maximum Stats): */
				
				return 0;
			}
		}
		
		public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Power Scroll ({0}{1} Maximum Stats):</basefont>", ( (int)Value - 225 ) >= 0 ? "+" : "", (int)Value - 225 ); } }

		public StatCapScroll() : this( 105 )
		{
		}
		
		[Constructable]
		public StatCapScroll( int value ) : base( SkillName.Alchemy, value )
		{
			Hue = 0x481;
		}

		public StatCapScroll( Serial serial ) : base( serial )
		{
		}

		public override void AddNameProperty(ObjectPropertyList list)
		{
			int level = ( (int)Value - 230 ) / 5;
			
			if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
				list.Add( 1049463 + level, "#1049476" );	/* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
															* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
															* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
															* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
															* an ultimate scroll of ~1_type~ (+25 Maximum Stats) */
			else
				list.Add( "a scroll of power ({0}{1} Maximum Stats)", (Value - 225) >= 0 ? "+" : "", Value - 225 );
		}

		public override void OnSingleClick( Mobile from )
		{
			int level = ( (int)Value - 230 ) / 5;
			
			if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
				base.LabelTo( from, 1049463 + level, "#1049476" );
			else
				base.LabelTo( from, "a scroll of power ({0}{1} Maximum Stats)", (Value - 225) >= 0 ? "+" : "", Value - 225 );
		}
		
		public override bool CanUse( Mobile from )
		{
			if ( !base.CanUse( from ) )
				return false;
			
			int newValue = (int)Value;
			
			if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
				newValue += 5;
			
			if ( from.StatCap >= newValue )
			{
				from.SendLocalizedMessage( 1049510 ); // Your stats are too high for this power scroll.
				return false;
			}
			
			return true;
		}
		
		public override void Use( Mobile from )
		{
			if ( !CanUse( from ) )
				return;

			from.SendLocalizedMessage( 1049512 ); // You feel a surge of magic as the scroll enhances your powers!

			if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
				from.StatCap = (int)Value + 5;
			else
				from.StatCap = (int)Value;

			Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
			Effects.PlaySound( from.Location, from.Map, 0x243 );

			Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
			Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
			Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );

			Effects.SendTargetParticles( from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );

			Delete();
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion

			LootType = LootType.Cursed;
			Insured = false;
		}
	}
}